Oct 20, 2018 20:20:02 GMT -5
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RANK: ★☆☆☆☆
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CLASS: vessel
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SP. SKILL: [ INFLAMMARE ] — Flame on! But literally. With this special skill, you are capable of engulfing your body in flames. Whether you want your entire body to ignite, or just an arm or a leg, the flames you conjure will follow your command and cover your body the moment they are summoned. And of course, just like any other flame or fire, they burn whatever they touch. Sort of. Your clothes will remained unscathed. And, anything you deem unworthy of being burned or want to save, can remain unscathed as well. However, the focus is key. Your flames are directly correlated to your emotions and mental well being. If you are angry, the flames will burn wilder, burning anything they touch regardless of your will. Clothes included. Sadness will cause your flames to be... well... useless. It'll look cool though, even if the flames are too weak to do damage. But you can handle it, right? Right! Just uh, look out for water and fire extinguishers!
[break][break]
NAME: name your weapon?[break]
CLASS: D[break]
DESCRIPTION: describe your weapon.[break]
APPEARANCE: Describe your transformation. An image(s) is/are most certainly welcomed as well.
[break][break]
TIRO FINALE: name your ability?[break]
DESCRIPTION: describe your ability.[break]
NAME:Blue Vagabond[break]
CLASS: D[break]
VISUAL: [x][break]
DESCRIPTION: Probably one of the few simple abilities that Zelda has in her arsenal. Blue Vagabond is an offensive spell, which can be noted by it's blue color. Following a kick, Zelda can activate Blue Vagabond to shoot a fissure of fire from her heel, and if used right it will make a sort of slash-shaped fire attack behind her kicks. The area of effect is dependent on what kind of kick she does and the angle of it, though the fire itself never reaches farther than 10 ft. Those hit by the fire will most like combust for their next post following the attack.[break][break]
When one catches on fire from a "Blue" ability, they may get second-degree burns.
[break]
[break][break]
NAME: Red Stalwart[break]
CLASS: D[break]
VISUAL: [x][break]
DESCRIPTION: Red Stalwart is a defense orientated ability, which can be noted by it's orangish-red color. With the wave of her hands, Zelda conjures a wall of fire 5 ft in front of her, measuring from her hands. This wall is 6 ft tall and 10 ft wide, with it also slightly curving around her. This wall of fire, as said before, is meant to protect Zelda, though it's not that good at negating damage since fire is not physical. So with that being said, this wall can take up to one ranged ability with magical properties (ex: a fireball), though any physical attacks (ex: a sword slash) go right through the wall. If one were to walk through the wall they would be successful but also earn themselves first degree burns.[break]
[attr="class","swedevname"]
ZELDA
[break]MORGEN
[attr="class","swedevimg"]
ZELDA
[break]MORGEN
[attr="class","swedevlyric"]
[attr="class","ion-star"]
magic template
[attr="class","ion-star"]
magic template
RANK: ★☆☆☆☆
[break]
CLASS: vessel
[break]
[break]
SP. SKILL: [ INFLAMMARE ] — Flame on! But literally. With this special skill, you are capable of engulfing your body in flames. Whether you want your entire body to ignite, or just an arm or a leg, the flames you conjure will follow your command and cover your body the moment they are summoned. And of course, just like any other flame or fire, they burn whatever they touch. Sort of. Your clothes will remained unscathed. And, anything you deem unworthy of being burned or want to save, can remain unscathed as well. However, the focus is key. Your flames are directly correlated to your emotions and mental well being. If you are angry, the flames will burn wilder, burning anything they touch regardless of your will. Clothes included. Sadness will cause your flames to be... well... useless. It'll look cool though, even if the flames are too weak to do damage. But you can handle it, right? Right! Just uh, look out for water and fire extinguishers!
INVENTORY
WEAPONRY
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NAME: name your weapon?[break]
CLASS: D[break]
DESCRIPTION: describe your weapon.[break]
TRANSFORMATION
[break][break]
TIRO FINALE: name your ability?[break]
DESCRIPTION: describe your ability.[break]
ABILITIES
NAME:Blue Vagabond[break]
CLASS: D[break]
VISUAL: [x][break]
DESCRIPTION: Probably one of the few simple abilities that Zelda has in her arsenal. Blue Vagabond is an offensive spell, which can be noted by it's blue color. Following a kick, Zelda can activate Blue Vagabond to shoot a fissure of fire from her heel, and if used right it will make a sort of slash-shaped fire attack behind her kicks. The area of effect is dependent on what kind of kick she does and the angle of it, though the fire itself never reaches farther than 10 ft. Those hit by the fire will most like combust for their next post following the attack.[break][break]
When one catches on fire from a "Blue" ability, they may get second-degree burns.
[break]
[break][break]
NAME: Red Stalwart[break]
CLASS: D[break]
VISUAL: [x][break]
DESCRIPTION: Red Stalwart is a defense orientated ability, which can be noted by it's orangish-red color. With the wave of her hands, Zelda conjures a wall of fire 5 ft in front of her, measuring from her hands. This wall is 6 ft tall and 10 ft wide, with it also slightly curving around her. This wall of fire, as said before, is meant to protect Zelda, though it's not that good at negating damage since fire is not physical. So with that being said, this wall can take up to one ranged ability with magical properties (ex: a fireball), though any physical attacks (ex: a sword slash) go right through the wall. If one were to walk through the wall they would be successful but also earn themselves first degree burns.[break]
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PHARAOH LEAP CREATES